WATCH DOGS

Did I ever tell you the definition of “Bullshot?” It's a term that is used when a publisher decides to post misleading trailers and screenshots of its games. Now let's roll back to E3 2012, two years prior to release. Ubisoft unveiled a debut trailer for Watch Dogs showcasing its graphics. It had everything like you have never seen before; sharp textures, vivid explosions, reflecting vehicles, intense DOF and everything else. People were even calling it the first “Next Gen” title since it really looked that way two years ago. Now here's the plot twist, all of this was a lie.
Watch Dogs is an open world third-person game that tries hard to beat Grand Theft Auto 5. However, the main spotlight for this game is the newly implemented hacking system. You can see anything and everything about everyone with a click of a button. The world has many hackable objects which aid in the progress of the game. Fun, yes, but it does tend to get annoyingly repetitive after sometime. The game's plot is nothing that deserves mention, portraying Aiden Pearce, some bigshot hacker with little to no back-story. The generic plot with clichéd characters is all about hacking and saving endangered family members with your mobile phone and submachine gun. Like all the other clichéd heroes, Pearce is out for revenge and answers for the death of his niece.
Most of the missions can be finished without moving at all. All you need do is hack cameras and use them to hack other cameras which will eventually lead to a vantage point where your objective is located. Hack the duck out of that as well and find yourself victorious without even moving an inch from where the mission started off from. It's funny how games are beginning to degrade with time. The gunplay in the game leaves a lot to be desired. It's typical cover-and-shoot all over again. Enemies somehow completely lose track of you the moment you switch covers.
One would expect intense infiltration and diversity in hacking, but I guess spending money on marketing a dumbed-down product was more important.
The game has a reputation system, the benefits of which I am yet to discover. Reputation is gained through beating criminals up.
On the other hand if you break the law, you'll have the law enforcement chasing you. The police are rather clingy but their helicopters give up easily. Shooting cops who want to gun you down result in loss of reputation.
Ubisoft has a record of not delivering but this time they stooped even lower. Getting people's hopes up and eventually disappointing them with no remorse is what their brand name stands for these days. I am not surprised. You reap what you sow, Ubi.
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